#version 330
in  vec3 inPosition;
in  vec3 inColor;

//uniform vec3 positions[20];

uniform  mat4 inModelMatrix;
uniform  mat4 inViewMatrix;
uniform  mat4 inProjectionMatrix;
out vec3 geomColor;

void main(void)
{
	gl_Position = inProjectionMatrix * inViewMatrix * inModelMatrix * vec4(inPosition, 1.0);
    geomColor = inColor;
}
